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AI Insights · Timothy · April 2022

Top 5 Arcade Sports Apps on Android in Oceania Q1 2022

Discover the performance trends of the top 5 arcade sports apps on Android in Oceania during Q1 2022, based on Sensor Tower data.

Top 5 Arcade Sports Apps on Android in Oceania Q1 2022

The first quarter of 2022 saw notable performances from the top 5 arcade sports apps on the Android platform in Oceania. Here’s a detailed look at their weekly downloads, revenue, and active users trends, all derived from Sensor Tower data.

Streetball Allstar by racoonDigi experienced a significant increase in weekly revenue, peaking at approximately $3.4K in mid-January and maintaining a steady flow around $2K to $2.8K for the rest of the quarter. Weekly downloads saw a sharp rise to 5K in the second week of January but gradually declined to around 835 by the end of March. Active users followed a similar trend, starting at 120 in early January, peaking at 4.4K mid-month, and settling around 3K by the quarter’s end.

Hoop World: Flip Dunk Game 3D from Quiet Games showed modest weekly revenue, peaking at $18 in early March. Weekly downloads started at 2.7K in late December, slowly decreasing to about 1.3K by the end of March. Active users remained relatively stable, hovering around 5.9K to 6.1K throughout the quarter.

Flip Diving by MotionVolt Games Ltd saw its weekly revenue fluctuate between $28 and $137, with a notable peak in early February. Weekly downloads had a noticeable jump to 2.5K at the end of January but generally trended downwards, ending at approximately 1.2K. Active users started at 4.3K, peaked at 5.1K in early February, and declined to around 2.9K by the end of March.

Tennis Clash: Multiplayer Game from Wildlife Studios displayed a strong revenue performance, peaking at $5.7K in late February and maintaining over $4K from mid-February onwards. Weekly downloads were highest at 2.5K in late February, with consistent figures around 1.9K to 2.3K. Active users saw a steady rise, starting at 4.7K and peaking at 8.9K in early March, before stabilizing around 8.7K.

Lastly, Touchgrind Skate 2 by Illusion Labs had a steady weekly revenue, peaking at $231 in late December and maintaining figures around $100-$200. Downloads increased to 2.2K in early January but gradually decreased to 1.6K by the end of March. Active users started at 3.3K, peaked at 4.9K mid-January, and stabilized around 4.1K by the quarter’s end.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022